==================| Super Luigi by ZoneSeven |==================|

 - Customized version of Nintendo Luigi character
 - For MUGEN 1.0 and above

=====<Movelist>=====

 U - up          x - light punch        a - light kick
 D - down        y - medium punch       b - medium kick
 F - forward     z - heavy punch        c - heavy kick
 B - back        p - any punch          k - any kick
 s - start       2p- two punches        2k- two kicks
 
 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.

-IF YOU DON'T WANT CHAIN COMBOS GO TO THE CONFIG AND CHANGE THE VALUE UNDER VAR 55
TO 0 AND SAVE.Turning off the chain combos will give the character more of a 
cvs-ish type damage for normal attacks. 


<THROWS>

.Butt Stomp Throw                   F/B + 2p/2k                   (near opponent)
.Air Punch Throw                    F/B + 2p/2k                   (air, near opponent)


<UNIQUE MOVES>

.-


<SPECIAL MOVES>

.Throw Fireball (EX)                D, DF, F, p                   (In Air Too)
.Super Jump Punch (EX)              F, D, DF, p
.Tornado Spin (EX)                  D, DB, B, p
.Hammer Swing (EX)                  D, DF, F, k
.Drill Kick (EX)                    D, DF, F, k                   (Air)
.Green Missile (EX)                 D, DB, B, k


<SUPER MOVES>

 <LEVEL 1>

.Super Hammer (MAX)                 D, DF, F, D, DF, F, p
.Poltergust (MAX)                   D, DB, B, D, DB, B, p
.Ultra Jump (MAX)                   D, DF, F, D, DF, F, k
.Electric Sphere (MAX)              D, DB, B, D, DB, B, k


 <LEVEL 3>

.Negative Zone                      D, DF, F, D, DF, F, pk



=====<System>=====

.Forward Dash                       F, F
  .Run                             -> hold
.AIR Forward Dash                   F, F                          (Air)
.Backward Dash                      B, B                          (Air)
.AIR Backward Dash                  B, B
.Low Jump                           tap U
.High Jump                          tap D, U
.Long Low Jump                      tap D, tap U            
.Sidestep                           x + a
  .Sidestep Attack                   -> p / k
.Forward Roll                       F + x + a
.Backward Roll                      B + x + a
.Parry High                         tap F
.Parry Low                          tap D
.Air Parry                          tap F                         (Air)
.Power Charge                       hold y + b
.Guard Cancel Roll                  F/B + a + x                   (during standing or crouching guard) (1 power bar)
.Zero Counter (New Input)           F + 2p / 2k                   (during standing or crouching guard) (1 power bar)
.Zero Counter (Classic Input)       B, DB, D + p / k              (during standing or crouching guard) (1 power bar)
.Custom Combo                       z + c                         (Air also) (1 power bar)
.Fall Recovery                      2p / 2k / a + x               (while falling and allowed)



=====<Gameplay Notes>=====

COMBO SYSTEM:
 - Normal Attacks are able to chain into other normal attacks.
 - Normal attacks can be canceled into Command, Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Some Lv1 Super moves can be canceled into other Super moves
 - Cancelling a Special, Super move or Custom Combo into a Super move resets the juggle points
   but also reduces its damage


CUSTOM COMBO:
 - Removes cancellable attack restrictions and gives you a lot of freedom to combo them
 - Juggle limit is lifted
 - You can only use EX Special or Super moves from the point the character starts flashing faster
   and brighter, and doing so ends Custom Combo
 - Gives you a short invulnerability window at the start



=====<Credits=====

[Nintendo]
 The original character

[DivineWolf]
  The original animation file and some coding

[ShinRyoga]
[NeoAnkh]
  The sprite of character 

[ValleryTheNepGamer96]
  The edit of sprite character

[Poyochan]
 Base for me to do

[Phantom.of.the.Server]
[Infinite]
  Tutorials and open source coding

[Sennou Room]
[R@CE AKIR@]
[Tylor The Hedgehog]
[Golde Briggs]
[Mallboro Games]
[GoldEX]
  Coding base for add-ons



=====<Disclaimer>=====

 - Luigi is property of Nintendo
 - Capcom vs SNK is property of Capcom
 - This Mugen character is a non-profit fan work, it cannot be used for any commercial purposes